Hi, I'm

Eric Alfaro

Developer, researcher, engineer, artist

Clickable link to my Github profile Clickable link to my Itch.io profile Clickable link to my LinkedIn profile Clickable link to my Bluesky profile Clickable link to my Youtube channel Clickable link to my Ko-Fi donation profile Downloadable version of my resume

About Me

I'm a Mexican-American developer from Houston and computer science student at MIT. I love game development, computer graphics, and design. My research focuses on accessible software that helps people understand and improve their mental and physical health. I spend my free time making games, cooking, drawing, and learning new things.

My team and I competing at HackMIT 2024

Skills

Languages

  • Python

  • Java

  • C

  • C#

  • C++

  • Assembly

  • Typescript

  • GLSL

Tools/Frameworks

  • Godot

  • Blender

  • FL Studio

  • OpenGL

  • Nginx

  • Gunicorn

  • Flask

  • Git

Design

  • 3D Modeling

  • Pixel Art

  • Traditional Art

  • UI/UX Design

  • Sound Design

  • Music

  • Software Design

Research

Protein Visualizer

MIT Manolis Kellis Lab, January 2024

An interactive visualization of protein structure and behavior powered by machine learning.

Screenshot of the protein visualizer rendering a detailed and colorful protein structure

Brain Mandelbulb

MIT Edgerton Center, June 2024

A 3D fractal visualization that reacts to the electrical brain activity and mental state of the user.

Screenshot of the Brain Mandelbulb reacting to EEG data

GD Mobile Physiology

MIT Edgerton Center, June 2024

A library that analyzes accelerometer and gyroscope data on smartphones to nonintrusively measure heart and respiration rate. Used to create Nāda, a user-friendly meditation app with dynamic fractal visuals and responsive singing bowl audio.

Screenshot of physiological signals and a singing bowl app using this library

Projects

Lucid Blocks

Published on Steam

An open-world voxel horror game filled with surreal environments and esoteric creatures.

A screenshot of Lucid Blocks gameplay.

Fractiwi

Ranked #4/258 in LowRezJam 2024

A vast exploration and turn-based JRPG on a screen of only 64x64 pixels. Created in two weeks for the LowRezJam.

A short segment of a player running around a map and running into an encounter.

Sand Spoon

A sandbox game that uses a large-language model to infinitely generate new elements from the player's text input.

A user pasting an image into Sand Spoon and drawing over it with flashy, reactive elements

Void Fish

Ranked #20/568 in Fish Fest 2024

A procedurally generated horror game where you must protect your flock of fish from the deep, desolate ocean. Created in one week for the Fish Fest Game Jam.

A small fish (player) frantically swimming away from a predator

Night Shuriken

Ranked #1/39 in Texas Game Jam 2022

A stylized 3D shooter that utilizes negative space to create an eerie and oppressive atmosphere. Created in one weekend for the UT Austin Texas Game Jam.

Screenshot of Night Shuriken's monochromatic, creepy atmosphere

Sand Slide

Published on the Google Play Store

A dynamic and physics-based sandbox game with 100+ elements and a custom element editor. Amassed 3500+ players and a 4.9 star rating.

Screenshot of explosions and particle reactions in Sand Slide
A collage of 9 art/game projects

And a lot more...

I'm constantly working on new games, simulations, and research. Follow me on my socials for my latest work, or contact me if you're interested in collaborating. Thanks for visiting!