Hi, I'm

Eric Alfaro

MIT EECS, game developer, engineer, artist.

Clickable link to my Github profile Clickable link to my Itch.io profile Clickable link to my LinkedIn profile Clickable link to my Youtube channel Clickable link to my Twitter/X profile Clickable link to my Ko-Fi donation profile Downloadable version of my resume

About Me

I'm a Mexican-American software developer and artist from Houston, Texas. I love computer graphics, game development, and computational biology. My hobbies include cooking, competitive programming, tinkering with electronics, learning, and playing RPGs. I'm currently studying computer science and engineering (6-3) at MIT.

My team and I competing at HackMIT 2024

Skills

Languages

  • Python

  • Java

  • C

  • C#

  • C++

  • Assembly

  • Javascript

  • GLSL

Frameworks/Tools

  • Godot

  • OpenGL

  • Nginx

  • Gunicorn

  • Flask

  • Git

Design

  • 3D Modeling

  • Pixel Art

  • Traditional Art

  • UI/UX Design

  • Sound Design

  • Music

  • Software Design

Research

Protein Visualizer

MIT Manolis Kellis Lab, January 2024

An interactive visualization of protein structure and behavior through AI machine learning. Allows users to predict what physical structures in a protein correspond to specific functions.

Screenshot of the protein visualizer rendering a detailed and colorful protein structure

Brain Mandelbulb

MIT Edgerton Center, June 2024

A 3D fractal visualization that reacts to the electrical brain activity and mental state of the user.

Screenshot of the Brain Mandelbulb reacting to EEG data

GD Mobile Physiology

MIT Edgerton Center, June 2024

A library that analyzes accelerometer and gyroscope data on smartphones to nonintrusively measure heart and respiration rate.

Screenshot of physiological signals and a singing bowl app using this library

Projects

Fractiwi

#4/258 in LowRezJam 2024

A vast exploration and turn-based JRPG on a canvas of only 64x64 pixels. Created entirely from scratch in two weeks.

A short segment of a player running around a map and running into an encounter.

Sand Spoon

A sandbox game that uses LLM AI to infinitely generate new elements from the player's text input.

A user pasting an image into Sand Spoon and drawing over it with flashy, reactive elements

Void Fish

#20/568 in Fish Fest 2024

A procedurally generated horror game where you must protect your flock of fish from the deep, desolate ocean.

A small fish (player) frantically swimming away from a predator

Railway Rider

#5/82 in Godot Wild Jam 59

A 3D platformer where you play in the POV of the train from Subway Surfers.

Screenshot of cartoonish, 3D subway flying over a color railway

Night Shuriken

#1/39 in Texas Game Jam 2022

A stylized 3D shooter that utilizes negative space to create an eerie and oppressive atmosphere.

Screenshot of Night Shuriken's monochromatic, creepy atmosphere

Sand Slide

A dynamic and physics-based sandbox game with 100+ elements and a custom element editor. Published on the Google Play Store and reached 1200+ players.

Screenshot of explosions and particle reactions in Sand Slide

And much more!

I'm constantly working on new games, simulations, and research. Check my GitHub and Itch.io pages for my latest work, or contact me if you're interested in collaborating. Back to top.

A collage of 9 art/game projects, including platformers and online card games